When playing a REMOTE match
1. Red button for league
2. PLAY REMOTE LEAGUE
3. Choose LOCAL team- that is you
4. Are you home or away
5. Choose remote team - that's your opponent
Do not put your money in until you and your opponent have made contact. If you do and they don't show then you are out the cash and will have to wait for a refund. MAKE SURE YOU'RE IN PLAY REMOTE LEAGUE if you're in play league you'll lose your money and you'll have to wait for a refund.
When you and the other team have spoken proceed with putting in your money and hit start.
This player’s guide has been compiled to make the leagues run as smoothly as possible. Knowledge of its contents is mandatory for all players. Most of the time, problems and disputes arise from a lack of understanding of league rules and policies. Knowing this information will allow all players to enjoy the game of darts without worrying about technicalities.
1. To promote the game of darts encouraging sportsmanship, goodwill, and unity among the players of the game through organized play.
2. To provide rules, methods, scoring procedures and statistics that enhances the competitive spirit through a structured organization and maintains the social benefits for a friendly sport. .
3. The recognition of league performance and personal accomplishments of those who support the league and association through their participation.
1. Rule #1 is always sportsmanship!
2. Good sportsmanship should be the prevailing attitude during all dart competition.
3. Teams and/or individuals may be expelled for unbecoming behavior, poor sportsmanship, or any other action detrimental to the league.
4. Physical violence, at any dart function, will not be tolerated. Offending players involved may be dropped from the league.
5. Disruptive behavior will not be tolerated. Players will be asked to maintain proper decorum.
6. Attempts to distract an opponent while they are shooting will not be tolerated.
7. If so requested by the thrower, anyone associated with the dart league must align themselves out of the line of vision and/or behind the position from which they are throwing.
8. All location owners or bartenders have the right to tell any team (including their own) that the match is terminated for unbecoming behavior.
9. If you are having a problem with someone not associated with the dart leagues, ask the bartender to deal with the situation.
1. A captain is responsible for the conduct of their team.
2. Always promote good sportsmanship among your players.
3. Captains are responsible for contacting the league coordinator about any and all problems with the dart boards.
4. The Captain shall be present or send an acting captain to all league meetings. The Captain is the only acknowledged spokesperson for the team.
5. Must supply accurate and complete information for all players of the team to the league coordinator.
6. Must inform team members of league rules and regulations.
7. Captains are to insure that their team members follow all rules and regulations of the league.
8. If a Captain disregards their duties to the point where they create disharmony and/or impedes and interferes with the efficiency of established procedures, the league coordinator shall have the authority to require the
team to provide a replacement.
9. Captains are responsible for getting approval for subs.
10. The captain must make sure that any underage person(s) on the team does not drink during leagues or tournaments. Players and/or teams found in violation are subject to expulsion from the league or tournament.
11. The captain must make known to the bartender of any underage person(s).
12. The captain must inform players of weekly standings sheets. Valuable information, including tournament listings, meetings, and league banquets are listed on them.
1. A team’s roster must include full names and addresses with zip codes and phone numbers for all players.
2. Players must be at least 18 years old to play on leagues or in sanctioned tournaments.
3. Team captain must identify any player(s) under 21 years old. Some sponsors will not allow players under 21 into their locations. Be prepared to arrange for a substitute player. It is not the league coordinator’s responsibility to arrange for subs or to talk to the sponsors about this.
4. Teams are limited to 8 players for 4 person teams.
5. Teams are limited to 5 players for 2 person teams.
1. A sub is defined as a player who is not listed on the original roster as it was turned in at the beginning of the season.
2. An alternate is defined as a player who is listed on the original roster as it was turned in at the beginning of the season but may not play every week.
3. In the event that a regular player or alternate cannot play, a sub may be used.
4. The league coordinator should be called to verify the eligibility of a sub.
5. Eligibility of a sub
a. A sub cannot have played on any other team in the league for the night that the match is played.
b. If the sub does not have an established average, the league coordinator will have the option to classify the sub to be legal or illegal.
c. A sub’s PPD cannot be higher than 1.5 PPD higher than the person they are subbing for. Ex: Absent Player has 18.1 PPD, a sub with a PPD of 19.6 or less is a legal sub.
d. A sub’s MPR cannot be higher than 0.2 MPR higher than the person they are subbing for. Ex: Absent Player has 2.3 MPR, a sub with a MPR of 2.5 or less is a legal sub.
6. A sub or an alternate cannot play the last two weeks of a season if they have not established an average on that league. This rule must be followed to prevent protests and the stacking of teams as the season winds down.
7. Four person teams may not have more than two subs for a match.
8. Two person teams may have only one sub for a match.
9. If a sub starts a match, they must finish the match. The player that the sub was called in for may not enter the match after the match has started.
10. The league coordinator must be notified of the full name of any sub not on the roster. This can be done by entering the full name when setting up the match.
11. If a match is protested because of an illegal sub, all games in which the sub played may be forfeited.
1. All players must join the National Dart Association. There is a $8.00 a year
membership due per person. This fee is paid out of the accumulated weekly dues. This gives each player in the league the rights of the National Dart Association and a free subscription to “Throwlines” (a magazine for dart players).
1. Subs that have an established average will be entered into the board with that average.
2. Subs playing ’01 for the first time will start at (men) 17.00 PPD & (women) 15.00 PPD
3. Subs playing cricket for the first time will (men) 1.70 MPR & (women) 1.50 MPR
1. A match may be rescheduled by notifying the opposing team captain at least 24 hours before the scheduled match. Please make an effort to find a sub for your team if there is a last minute issue.
2. It will be the responsibility of the captain requesting the rescheduling of the match to contact the league coordinator.
3. All rescheduled matches must take place at the original scheduled location.
4. No rescheduled matches will be allowed during the last two weeks of the league without the approval of the league coordinator.
5. Under no circumstances can a rescheduled match be scheduled or played once the season is over.
6. All rescheduled matches not played will be scored as a no-match with a $10 dollar fine imposed to both teams.
7. If extenuating circumstances prevent the rescheduled match, you must call the league coordinator as soon as possible so a decision can be made.
8. As a courtesy to the other teams in the league, multiple make-up matches will not be allowed without the approval of the league coordinator.
1. Teams dropping out of the league will forfeit all games, prize money and awards.
We are a NO FORFIET LEAGUE. If there is an issue with scheduling a makeup please contact the Dart League Coordinator
1. If two or more teams are tied at the end of the league for a trophy position, the best head-to-head record will decide the winner. Example: Teams A and B are tied for first place. They played each other twice during the season with Team A winning the first match 7-6 and Team B wins the second match 8-5. Team B would have a 14-12 record against Team A and would win first place.
2. If a tie still exists, a playoff will ensue. The playoff match will then be played at a location that was played at during the season. The league coordinator will select the playoff location.
3. Playoff matches will be a race to two (best of three) wins.
a. Teams will diddle to see who goes first.
b. Loser of the first game will go first in the second game.
c. Teams will re-diddle if tied after the second game.
d. '01 leagues will play stacked count-up.
e. Cricket leagues will play stacked no score cricket.
f. Combo leagues will play alternate between stacked count-up and stacked no score cricket.
4. No weekly fees will be collected for playoffs.
5. Both teams are responsible for quarters required for the playoff.
6. Team captains are responsible for keeping track of throwing order and feats
accomplished during the playoff.
1. Since darts is a sport played in adult locations, do not bring children to the match. Many sponsors do not allow anyone under the age of 18.
2. Foul, abusive or belligerent language will not be tolerated. Be considerate of the players around you.
3. There is a 30 second time limit between darts thrown and a 60 second time limit between players.
4. If a dart hits the player change button before a player’s turn is finished, the machine is advanced back to the player’s position and the player may throw any remaining dart(s).
5. All team matches must be thrown on boards owned by Ton80 Dart Company in the location which they were scheduled
6. All players must belong to the National Dart Association.